The third module in the Competition series was The Lost Island of Castanamir, a page adventure by Ken Rolston for 5 to 8 characters of. The Lost Island of Castanamir By Ken Rolston TSR. This review is of a PDF Copy of this product. This review contains spoilers. I decided. AD&D C3 Level Adventure – The Lost Island of Castanamir – Free download as PDF File .pdf), Text File .txt) or read online for free. Castanamir.
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C3 – The Lost Island of Castanamir. Views Read Edit View history. A lot of the challenges are just frustrating for the players, based on logic that is opaque to them. Most of these rooms have been ransacked by a variety of other survivors, human and monstrous. I looked islanc the original mod and compared it to this one.
The teleporters also have issues; may have to do with outdated lot. Living in a closet are a pair of Leprechauns.
Ultimately, the biggest problem with the adventure comes down to a mismatch of expectations. Some areas though are rather inconsequential and appear to be nothing more than delaying tactics. The nature of the competition meant that the module designers generally had to create an adventure with a high proportion of puzzles, and tricky, often dangerous mental challenges, after all, competitions are meant to be a challenge.
Pages using deprecated image syntax All stub articles. Keep on the Borderlands NWN2 edition. Demonheart – Chapter I. You can go back through a same door and it will take you to somewhere completely different.
Unfortunately, they get shipwrecked on the island and lose most of their supplies. Dark Sun Dark Sun: Create new account Request new password. Eventually the characters may find the exit, and are once again deposited on the dreary islands to await rescue.
This is complicated vastanamir the wizard having set up his home so that each room thw that each door works as a one-way teleporter; going back through the door they just passed through will not lead back to the room they originally came from! Structurally, the adventure is mostly stand-alone challenges, with two ongoing problems: These survivors are likewise trapped within the labyrinth and are either eking out a miserable existence there or else desperately searching for a means of escape.
I would have far rather seen this as a higher-level adventure where the players could properly grapple with some of the ideas displayed here. The Keep of Shadowfell and Thunderspire Caatanamir. Chris Hunter reviewed the module in Imagine magazine, giving it a mixed review.
There are a total of 18 encounter areas split over 2 levels, the intention being that the first tournament session comprises the first 9 rooms on the lower level, and the second session starts when they have found the upper level, and islland trying to locate the exit. The setting is a remote, rocky island, the party are stranded there and have found an entrance leading to possible shelter.
The biggest offender here are the gingwatzim, creatures from the ethereal plane that Castanamir was experimenting with, where quite an interesting concept is undermined by the silly naming conventions Rolston used.
C3 – The Lost Island of Castanamir
The Gorgon’s Alliance Planescape: Eight pages are devoted to eight pregenerated characters, there are four pages of full-page art, and two more pages detail tournament information. His island also vanished, but a few years ago it appeared again and a local wizard has hired the party to investigate and loot the place.
There are a few oddities, clearly added to challenge or merely delay a tournament group who are playing to a time limit. Dragonlance deities Forgotten Realms deities Greyhawk deities. C3 – The Lost Island of Castanamir.
AD&D Review – C3: The Lost Island of Castanamir – Merric’s Musings
You can help Wikipedia by expanding it. The island is grassy and windblasted, but eventually the characters discover a stone door leading into a subterranean complex. Tales of Arterra – The Lost. On passing through the entrance they find themselves in a clean, tidy Living Room – meticulously so, as a small metal Cleaning Golem beetles back and forth zapping dirt with its disintegration ray. As part of the C ompetition -series of modules The Lost Island of Castanamir contains material first used as a tournament adventure.
The Lost Island is set in the home of a planar-hopping wizard who went missing a couple of hundred years ago. Ken Rolston is a significant game designer.