Please Note: This product requires the Dungeons & Dragons® Player’s Handbook from Wizards of the Coast®. Want to play Deadlands but prefer the d This is the D20 version of the best-selling, award-winning Deadlands: the Weird West! DriveThruRPG: Your One-Stop Shop for the Best in RPG PDF Files! . West, or in a more generic “steam and sorcery” campaign, these rules work well. Deadlands Classic: 20th Anniversary Edition Core Rulebook – This is the It’s not uncommon to need five or six sets of dice from d4 to d

Author: Malrajas Dikasa
Country: Nigeria
Language: English (Spanish)
Genre: Business
Published (Last): 3 April 2010
Pages: 464
PDF File Size: 18.46 Mb
ePub File Size: 5.22 Mb
ISBN: 384-1-61424-601-6
Downloads: 22726
Price: Free* [*Free Regsitration Required]
Uploader: Faegor

Yeah, if Reloaded doesn’t work out we can go to D20 and see how it is.

My very first experience with the D20 System was in fact Deadlands D I guess what I’m really interested in is what about the game mechanics makes it unplayable? Classes basically do the same thing. I just wanted to find out why it’s so bad so I don’t get involved in something I won’t enjoy. Ok, so far, I’m seeing that D20 isn’t a viable option because it takes the flavor out of the game and gets boring correct?

Well spoken Jude, You’ve definitely made a strong case for reloaded. A huge pool of skills, spells, and edges cors choose from mean that no two characters will probably be alike yes they’ll share some similarities.

Lacking the formal level system, my huckster could pick up a few ranks of Brawlin’ without having to spend one of his xore level slots on a “fighter” level or whatever I’ve not actually looked at the D20 rules, this is a guess, don’t hurt me. However, I dunno about the rest of you, but it was also the 2nd gaming system I ever learned after the Call of Cthulhu version of BRP and I didn’t have any problems with it. They make things simpler, I guess, but that’s not necessary.


I think reloaded is going to work fine though. So remember to be careful and have some back up character ideas in the wings. It also includes two types adventures, those that continue the storyline and one offs. I also enjoyed it despite the occasional problem. I’m gonna learn a little about the system and then ask my players what they would prefer. There are Archetypes but no defined class system.

Deadlands rules are built in the theme of the Deadlands game. This is deadlanes picture on the cover: If you grab one of the other Deadlands or Savage Worlds editions, the system’s not going to take any longer to learn than it would to sift through the materials for the d20 version.

Just about all of the books had an adventure in the back, although there are a few specific major storyline books. I brought it up to my DM and this is what he replied with: The only skills we shared were shooting, spellcasting and guts, and even then we had them at different levels.

I don’t think D20 Deadlands is terrible in and of itself. Prime example being Monk deadlanfs beyond 2 or 3. For once, I’ve done my research. Here’s some things called “One-sheet adventures” from the publishers. I’m interested to see what savage worlds did with it. Savage Worlds On a side note, a lot of the anti Deadlands D20 hatred is stemming from the false assumption that it killed classic Deadlands, when in reality it was terrible publishing platform and non-vocal fan base.

Deadlands d20 | Pinnacle Entertainment Group

But to get back on topic, I can see how it’s an advantage to build your characters from the ground up It gives a lot of flexibility that class levels can’t match. A concept that led to the single most powerful and least combat capable character I’ve ever played.


In fact, I’m gearing up to start a new D20 Deadlands campaign next week. The other two editions are just much more fresh in terms of atmosphere, and the sort of game they produce.

Deadlands d20

I’m still curious what’s so bad about D20 though. I don’t think we know enough to suggest any but there are some out there. Regardless, Deadlands d20 is mess. Because the orignal rule system is so much better. Please elaborate, my understanding of it is this: If my players are willing to learn the system it definitely seems like a viable option.

Class based systems often exist with the idea that every class has to have some function in combat, deadlands isn’t one of those type of games. How rrulebook versions are there and are they that varied? So you could draw a lot of cards, but still go later in the round or draw one card, go first and plug the guy. I strongly recommend the old rules, if you can manage it. Rulebooj other set of the game’s rules is going to be way less obnoxious and detailed than d20’s.

Best game I ever played.

Give it your best shot and I’ll do my best to understand. Well, those are fantasy games, If I’m going for realism like in a western or something modern, I like it to be gritty and fatal. The rules reflect that. Right now for Deadlands they have one called “The Flood” that takes place in California. So far what I’ve rulebolk is that it limits choices and is devoid of the flavor of the original.